Supported VR headsets and APIs
About supported headsets and APIs see forum topic "fpsVR Q&A"
Please read before buying!
About the Software
Utility for SteamVR for keeping track of FPS, frame time and other performance metrics in the in-game overlay. Easily change SteamVR settings in the fpsVR settings overlay in the SteamVR dashboard. Headset cable twist tracking and other useful features.
Features include:
• Display of the current FPS and the average FPS for VR session
• Display of the GPU & CPU usage (and Max CPU/Thread Usage - the maximum instantaneous usage among all threads/cores in the system)
• Display of the GPU MEM & RAM usage
• Display of the GPU & CPU frametimes
• Display of the GPU temperature and CPU temperature (Experimental feature)
• Display of the Ratio of reprojected frames to presented frames, Display of the number of dropped frames
• Display of the current time and duration of the VR session
• Display the batteries charge of the controllers (and Vive trackers) in percentages.
• Ability to set default playback and record devices, ability to mute/unmute the microphone using VR headset proximity sensor, ability to change Steam VR audio settings
• SteamVR Supersampling settings & Motion Smoothing settings
• Сable tracking feature.
• Display the status of the microphone, microphone control: mute / unmute
• Ability to change the size and the opacity of the overlay window, Ability to attach the overlay window to the controllers, Ability to hide the overlay window
• Center marker - displays a marker that represents the center of the playspace.
• Ability to attach the overlay window for seated positions in seated games/apps (for auto/flight-sims)
• Automatically start fpsVR when SteamVR starts (optional), Automatically minimize the window after start (optional)
• Hide the window to Windows tray in minimized state (optional)
• Ability to reset statistics at any time for benchmarking/testing
• Ability to save the history of VR sessions and view it in the fpsVR History Viewer (included)
• Timer, Alarm.
For more information, see the forum topic "fpsVR Q&A"




